Timer Device Verse Help

oof I was really close if that was it! unfortunately got a “This function parameter expects a value of type” in which i fixed with SpawnFunction(Agent:?agent):void= but the hide and show is flagged as unknown members even tho I got the string -

# Makes this device invisible.
        Hide<public>():void = external {} - 

Directly from the Timer device in their digest.
could be a bug?

do you know if theres a .transform.opacity[0] type function? been searching and experimenting with null results

full code again here if anyone see’s this and wants to share ideas

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

GameManager_v2 := class(creative_device):

    @editable
    CountDownTimer1v1:timer_device = timer_device{}

    @editable
    TriggerDelay1v1:trigger_device = trigger_device{}


    OnBegin<override>()<suspends>:void=
        TriggerDelay1v1.TriggeredEvent.Subscribe(SpawnFunction)

    SpawnFunction(Agent:?agent):void=
        spawn:
            OnTriggerDelay1v1()  #we need to spawn <suspends> functions

    OnTriggerDelay1v1()<suspends>:void=
        CountDownTimer1v1.Hide
        Sleep(5.0)
        CountDownTimer1v1.Show

edit: upon further research and trial and error, it seems as though I was looking at the Timerbutton device in the digest and the actual timer doesn’t have a Hide function…

switched to trying to code a billboard to count down from 3 but billboards update really odd and it is never accurate/

teleporting it below the map might be the play if I can figure that out