Timelines in Actor Components!

I want to see this feature added to blueprints as well!!! I dont unerstand why this has not been implemented…Would be an awesome feature to have, I think the components system is great, but seems like everytime I go to use them, I run into some stupid thing preventing me from using them.

I found a construct object node, but cannot construct a timeline component inside a component. This is a major issue. Now I cannot use components to control various movements behavior for my platforms. Would be nice to have a different node available for timelines fo components in blueprints if this is possible in C++