Timeline within a Macro ?

It would be handy if macro’s would support timelines and custom ‘internal’ events for timers

The example where it expands doesn’t make it a reason it’s not possible, you just wouldn’t use macro’s with timelines in it in this way.

Why can’t the macro used in an actor add the timeline to the actor then?

You could have macro’s that you only use with actors, Maybe even have a setting that defines the class a macro can act in.

I use timelines for any property i want to animate in an actor, so i have lots of them

It’s a lot of copying around.

I’l try spawning an actor with the timeline in it and have it emit events to the spawning actor to update.

I could use timers too, but it’s a lot cleaner with timelines imho. But these can’t be used in macro’s either, at least not the events they are bound to.

A way to hide the events we need to link timers and dispatchers to would help too, like the public setting on variables.