Timeline Graph : Length 1.0, Key 1 (0.0, 0.0), Key 2 (1.0, 1.0)
This is a 1 second timeline going from 0.0 to 1.0 output
Using the setup in your pic “Duration” is basically the new length. So if you need it to go from start to finish in 0.1s (100ms), duration = 0.1
- 1.0 = 1s
- 10.0 = 10s
- 0.001 = 1ms
I should note that ALL TIME based applications in UE are tick based. Timeline’s, Timer’s and Delay’s all work by deducting last frame delta seconds from the clock.
e.g. 1 second Timer/Timeline/Delay
(1000.0ms - delta seconds) → is less than equal to 0.0 → [True]: End Timer/Timeline, [False]: resume to next frame.
Here’s a thread the covers this.