Timeline Component in BP not ticking when World Paused

Thanks, If I hook it up as you say, then indeed the TimeLine does play when the game is paused. However, we want the time to be set on the Event Tick for the BP. If we call play then the Timeline just plays through and seems to ignore the new time we are setting.

We need to control the position in the timeline while the rest of the game is paused. This is what is broken for us. When the game is running, setting new time every tick adjusts the TimeLine as expected. However when the game is paused AND the TimeLine, BP, Actor etc have all been told to Tick While Paused, the Event Tick is not called so the New Time is never set from our simulation and thus the timeline never updates and our day/night cycle stops.