Time not changing in widget blueprint (It is VR and i'm not trying to add to viewport)

Yes thats called once and for the rest…

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Nope, no idea, sorry :rofl:

There is a timespan variable type btw, will save you a bit of calculation.

count2

Nice one! i’m obvisously still learning and I know for VR I have to be thrifty where i can be. the hope would be to eveentually move a lot of logic to c++ once i have a handle on blueprints.

I did have this on my player with the widget component but I was trying to divide up my logic where I could. I had 3 event graphs on my player character :face_with_spiral_eyes:

Ill update if i find a solution :slightly_smiling_face: , really appreciate your help regardless! the hero that is clockworkocean

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Sorry I can’t find it :star_struck:

SO realllly not sure what the deal is, i have a work around which bugs me immensly.

custom events and interface events were not updating the widget despite the print string suggesting variables changing.

because the built in events work I used the on initialised event to start my timer but because I needed it to start when a button is pressed I made my widget component empty till i needed it.

When the button is pressed i fire off an interface message and added the widget to the widget component.

This initialised my widget and started the countdown :smiley:

I would like to know why my custom events wouldnt work with set timer but i guess this will do.

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Bizarre…

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