Time Dilation breaks physics

I made two small gifs about this problem (On UE4.16)

1) GIF LINK - WITHOUT SLOWED TIME

  • just a ragdoll falling down some ramps.

2) GIF LINK - WITH SLOWED TIME

  • the same scene, same ragdoll falling down some ramps,
  • but I changed the global time dilation to 0.01 via button press just after the ragdoll hit one of the ramps. (See Debug Output: “TIME SLOWED”)
  • I reset global time dilation shortly after back to 1.0 (See Debug Output: “TIME RESUMED”)
  • the ragdoll bounces off with way stronger force than expected