Tilting character to surface. Lost in vector math. help please

I think this is what you wanted. I had a similar problem except my pawn would flip the heck out all over the place and sometimes default to 0,0,0. But Michael gave me a head start which prompted me to remember the Random Foliage BP from the Blueprint Examples map. This is my adapted variant for use with character pawns.I’d like to be able to use a ramp or “Curve” to smooth out the transitions, but this certainly worked for my purposes.

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