Tilt returning zeros after touching the screen (Blueprint, iPad / iOS7)

Try creating a new project, in it set touch input to something like “print string”, just something to consume the input, then add a tilt input that does some function. Does this cause the same error? The reason I ask is that in your touch event you have it basically creating an actor and immediately destroying it. I am wondering if the reason the tilt isn’t working is because the actor is being destroyed too quickly to be able to function.