This thread is more about what happens in UE after your world is generated, I just put the other stuff in because it’s where most people start.
The main thing I’m noticing about streaming tiled worlds is that there’s no in-editor utility for automatically loading them. That makes perfect sense, but what happens during runtime? What do we see before a level is streamed in? Do we need to write logic to stream stuff in? Nothing? Is it possible to generate an imposter of the level to show before it’s loaded? Obviously I’m missing out on a couple of tutorials here so I’ll go find them, but the LOD stuff is the thing I can’t find anything on. At the very least I want to see distant landscape tiles all the time.