Tiled worlds

Well while this may not matter or apply to you world machine pro isnt the only kid on the block anymore, and while it may have more features,L3DT pro is now free.
This is maily for others or yourself as it may be, to make everyone financially challenged on any level, know options exist that level the playing field.

I’m having giant headaches with ‘world composition’ myself, less as of now, but I still have yet to fully grasp , level streaming, and there are several ways to do it.
You should load in as many as you need to fulfill your world ideas, figuring out the size you need ( ue4 terrain size guidelines: Landscape Technical Guide | Unreal Engine Documentation .

Judge from there accordingly. So far I have ( chose ‘wrong’ sizes b4 I knew better , and its OK for now) 4 tiled levels @ 5101x5101, & my worse headache is GETTING tile 1 as EX, to be visible as I’m near tile2, but not working atm,I suspect part of the answer may be in level LOD, but haven’t delved deep into that yet.

The idea: It horribly blows reaism when tiles ‘load’ in and out,I can hide it to some degree based on my current know how, via trees, whatnot,but there is no doubt, maybe with LOD, a far far better way as some levels may be simple by design, so that would not work.

Cheers