Pretty much all of my questions have been answered so far - thanks everyone! New set of questions now.
I’m now wondering about virtual texturing. I’ve enabled it and it just works on landscapes, which is nice. But the specific task I’m trying to do is:
- Use a single material for all tiles (easier to import and set up, no manual per-tile stuff)
- Import high res detail maps per tile into a virtual texture
- Have everything automatically assigned
I’ve worked out so far that if I switch to a UDIM naming scheme for my tiles they should import to a single virtual texture. I haven’t tried this yet but I’m going to today.
Do I just reference this virtual texture (plus offsets) in the material? What do the LandscapeCoord nodes when used in tiled worlds? I guess I can just use world coordinates instead though, which should do the trick.
I’ll report back with the results.