So there’s no way to use VT to get infinitely large textures? That’s a shame. It’d be nice at least to be able to define a collection of textures to use per component.
No resources for custom solutions sadly, I’m just one guy. I’m pretty much intending for a fairly minimalist world, it just has to be large.
And yeah, everything else worked great so far. My weight maps aren’t working for some reason though, and I can’t figure out how to scale the final landscape vertically without reimporting and going through the entire process again. Is there a way to do this?