I’m so sorry for not being back in so long. Life happened.
And then I sort of moved into streaming and didn’t have as much time for GameDev (focusing on gaming in the streams).
And 4.15 broke my project and I couldn’t even get it to go back.
But I’m back, and I have tried all the solutions listed by you guys. None of them worked. At worst, the surrounding pillars do not spawn at all. At best, they all spawn but in the same spot. I can tell that the loop is getting them to spawn, but they’re all using the same spawn location. Does anyone have any others ideas, perhaps simpler blueprints, in order to get a central pillar to spawn (I have this working fine), then using the location of this original pillar to spawn 6 others around it using a simple loop?
EDIT: I just started messing around again with a few new blueprint nodes and I managed to get some progress. It’s not what I expected or wanted, but it’s better than nothing. Instead of all spawning in the same location, they’re now spawning stacked up over a huge distance, so it seems I was affecting irrelevant numbers and in the wrong area of my blueprints. I’ll post again if I get what I’m looking for.