Regarding 512px being kinda useless - depends on the nature of the project, and how close the camera will be zooming in. I attached a rendered ball using one of the textures at 512px resolution. Tileable.co | Seamless Textures | PBR Materials
Regarding 512px being kinda useless - depends on the nature of the project, and how close the camera will be zooming in. I attached a rendered ball using one of the textures at 512px resolution. Tileable.co | Seamless Textures | PBR Materials