Tick vs. Timers

So my understanding is that timers should be used for burst-based functions that don’t need to always run, such as updating a projectile’s position for a few seconds, while tick should be used for constant actions like updating a player’s mesh to velocity direction. Based on this, I’m assuming using a timer that runs ~1/10 the amount of tick would be a better idea for a constant action where it isn’t imperative that it’s run every tick, such as a map that plots player positions.

Thanks for the input :cool: