Tick vs. Timers



**FTimerHandle**  MyTimerHandle;
//  UStruct(BlueprintType) * Parent Class:  **UScriptStruct -> UStruct -> UField -> UObject -> UObjectBaseUtility -> UObjectBase**


const **FTimerDelegate** TimerDelegate = FTimerDelegate::**CreateUObject**(this,&UMyClass::MyFunction);
World->GetTimerManager().SetTimer(MyTimerHandle,TimerDelegate,TickRate,true);


Please, explain why “this is completely wrong”.

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