Wow thank you so much! I saw this today and should’ve looked. The info you just sent is extremely helpful.
Since January I’ve taken so much time learning everything about recording chaos vehicles through trial and error. I created various 1960s car models in Blender, they look so good with the Chaos Vehicle rig. The weight painting, modeling and breakable glass was challenging. Recording particles in particular, that was tough to wrap my head around.
I started this in UE 5.0 and recording the animation couldn’t have been easier. However I needed to use 5.3 to utilize the map I created using City Sample Assets. When I render it out using Hardware Ray Tracing and Path Tracing it looks very real. Using rigging I purchased from Chris Jones (the blender artist) I made my own hyper-realistic characters and using Rokoko mocap suit for animation.
I appreciate your response and will keep you updated.