the override keyword is on its place. there is no compiler warning, the actor is also placed in the scene and we gave it a static mesh as well.
I put a Log Message into the BeginPlac and its working as intended
the override keyword is on its place. there is no compiler warning, the actor is also placed in the scene and we gave it a static mesh as well.
I put a Log Message into the BeginPlac and its working as intended