Tick event is not firing in the player character class in ue5 blueprints

Very bizarre. Gonna spitball some ideas.

  1. Is your game paused?
  2. Do you have your player character already in the level when viewed in the editor? (Should be no)
  3. Do you have any custom components that perhaps is turning off ticks?
  4. Did you forget to update the DefaultPawnClass in your GameMode class (and set the GameMode class as well in your world settingss)?