throwing an object using 'Add Force' or 'Impulse' after picking it up?

Hello, again, Str4w,

There’s a PROJECTILE COMPONENT that you can use (clicking “+ADD”). I haven’t used it in over a year, so its usage is rusty to me, however, it does take care of all the math associated with realistic projectile movement:

If you’re having issues, still, with throwing the same object that is in your character’s possession, you can DESTROY the actor, and SPAWN one in its place, and launch that instead.