Hello, again, Str4w,
There’s a PROJECTILE COMPONENT that you can use (clicking “+ADD”). I haven’t used it in over a year, so its usage is rusty to me, however, it does take care of all the math associated with realistic projectile movement:
If you’re having issues, still, with throwing the same object that is in your character’s possession, you can DESTROY the actor, and SPAWN one in its place, and launch that instead.
