Throwing an object help

So I finally managed to get my player character to be able to throw bombs. I swapped out the Set Physics Linear Velocity for Add Impulse but I still couldn’t throw bombs properly until I I found that making the bomb’s static mesh the new scene root component fixed the issue.

346105-new-sceneroot.png

I have no idea why that worked but it did.

However, the collision issues still persist, as when the bomb comes into contact with the player after being thrown, the bomb’s momentum is nullified and the bomb drops straight to the ground, sometimes with the bomb getting “caught” on the player and very slowly drifting to the ground just like before.

However, seeing that I originally created topic for spawning & throwing projectiles and not collision issues, I think I’ll just consider topic case closed and create a separate one for the collision issues I’m having.

Thanks for the help.