Three Bone IK

Hey Thanks guys. I might go back and try fabrik. I’m actually on to something that’s gotten me 95% there based on what jwatte said about calculating backwards. In the anim graph I’m getting the socket location for the foot and the toe. I’m subtracting the toe location from the foot location. So as the heel raises in the animation I have a vector that goes up and forward. I’m adding that vector to my predicted IK point and BAAMM!! the toe is staying in place. Granted this is just in my testing area but it’s still working.

I had such an evil maniacal laugh when it started working I might have scared my office mates.