Hello,
I tried that way, and result in some errors, and i realize that was the wrong way to do it. Now i set all way:
1- Put the part that create HUD, set input mode UIOnly with mouse enabled in my character blueprint. Its working, i can see the HUD, slider is moving and cursor always on.
2- Create an event OnValueChanged for the slider in my HUD widget blueprint, and set way. Again, i’m not sure if its right but there no more errors on compile.
Now the slider is moving when playing the game but nothing happening. I added a print string “CAST FAIL” on cast failed, and its failing, maybe i missing something or doing something wrong … any help ?