thoughts: on daz studio base models

The Gen 2 models (at base count) is closer to 22K, while Gen 3 is closer to 19K. When these models load in the program, their mesh resolution is set to high automatically, you have to switch them to their base resolution before exporting them out.

The guy who I was talking to about the changes, did say the poly count is high; said something it the count could be lowered and still hit realism

this model I found on Turbo Squid:

I can see what he’s getting at with his statement.

Are there any other problems you can see? I was looking to hire someone (I did find a guy), but I am having a hard time even listing what changes he could do. Like, I can see there are there “off” things with the Gen 3 models (the ears bother me, and there is something about the default eyes), but I’m having a hard time find the words to tell him to go the fixes. And I’m sure there are things only a 3d model pro would be able to point out. But if someone else can do the job, I would hire them for the given job.

I do like how the base models have that “neutral” look to them, makes it easier to apply morphs to them to get the look you want. Which I know I’ll have to get re-crafted once the base models get their changes.