Well to put what I want to do simply :
I have my character and a camera following him and it’s fixed with no rotation whatsoever :
The camera looks convenient when going left and forward (I’ll still have to do some touch up), but when going to the right like this :
I 'm losing visibility to where I’m going, so what I wanted to do is :
By default the camera is tilting to the left
When a plateform leads you to the right, I have a trigger that will activate the other camera to see what’s to the right.
Unless there’s a way to have the same camera to truck and pan when the player hits a trigger ?
Or maybe I overcomplicate this thing and there’s an easier solution ?
(btw I also want another camera to go up and tilt a little bit when the player is moving toward the camera, to, again, have a better visibility in front of the player)