Thirdperson camera switched to another tp camera when triggering box

Well to put what I want to do simply :

I have my character and a camera following him and it’s fixed with no rotation whatsoever :


The camera looks convenient when going left and forward (I’ll still have to do some touch up), but when going to the right like this :

I 'm losing visibility to where I’m going, so what I wanted to do is :

By default the camera is tilting to the left
When a plateform leads you to the right, I have a trigger that will activate the other camera to see what’s to the right.


Unless there’s a way to have the same camera to truck and pan when the player hits a trigger ?


Or maybe I overcomplicate this thing and there’s an easier solution ?

(btw I also want another camera to go up and tilt a little bit when the player is moving toward the camera, to, again, have a better visibility in front of the player)

1 Like