Third Person to First Person & Iron Sight

I’m not sure, the system I’m thinking of would just replace the location of the socket transform with a manually-set transform. That should result in the same thing sans dealing with animations.

e: if you mean the visual not matching the anim sway, yes there could be an issue. You would still play your muzzle flash from the socket location, which would obfuscate that, but you could also fade out the tracer until a certain distance from the character.