[Third Person Template] 6DOF Gimbal Lock problem.

i ran into this issue when i built the game Dispersion for a game jam. (it involves a spinning cube in all directions controlled by the player). This was blueprint only, and to overcome gimbal lock, I basically just applied local rotation offsets from current rather than set an explicit rotation value. let me know if this solution helps. if this doesn’t make sense, i’ll post a screenshot of the blueprint script when i’m back on the machine with the source.