Third Person Shooter Kit 2.2 - Motion Matching, Metahuman, Cover system, Human AI, QTE & new stuff is coming!

I’ve tried for the life of me but it doesn’t seem like your AI behavior settings work when it comes to aggression. I turned off everything that lets them know where the player is in cover, I turned off their toggle for rushing the player, and I made their aggression 4.

Yet they still bomb rush the player, and they do it together which makes it worse.

Hi

Sorry for late reply.
I didn’t get notification about your post. Rarely here someone writes, it is better to write on Discord: ShooterKitSupport I’m active there.

Agression is capped to 1. Check tooltip for it. 1 means it will rush to enemy, 0 means it will try to move away from enemy.
As of cover - I made a tutorial for it, so I hope it can help - https://youtu.be/Di4CF3h_LFk

Long awaited update 2.2 is out! All assets from this video are included in package. Also this kit will be improved and extended over time.

FAB/Unreal Marketplace: https://www.fab.com/listings/6d3abb8e-ba57-4d13-b232-601d7a478645
Discord: ShooterKitSupport

Trailer:

-:man_running:‍:right_arrow:Motion matching (GASP - Gameplay animation sample project) integrated

  • Metahuman integration
  • :crossed_swords:Encounter system
  • :keyboard:Enhanced input support
  • AI spawner customization options
  • Features level optimization with streaming
  • Support for UE 5.7
    -:water_pistol:Significant improvements for weapon post process grip system

Road map: TPS Kit Roadmap Detailed - Google Sheets

Forum thread: https://forums.unrealengine.com/t/third-person-shooter-kit-cover-system-human-ai-paragon-characters-qte-new-stuff-is-coming

Documentation: Third Person Shooter Kit v2.0 Documentation - Google Docs

Tutorials playlist: https://youtube.com/playlist?list=PLiAKnzewe3_l3txEhS6tU2sUMHNEPCaub