hamsterPL
(hamsterPL)
November 7, 2018, 3:37am
409
one other issue(not that its the end of the world), but the assault rifle clip size is not working. it wont go above 30. all the other assault rifle settings(max ammo , infinite ammo , etc… ) is working , and all the other weapon’s settings , including clip size is working , only the assault rifle clip size is not. I looked in the clip logic but didn’t see anything unusual. it seems like all the weapons are tied into the same logic for the most part. can’t figure why only the assault rifle clip size is not going above 30.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Ok , so what I found out with this is that it has to do with the demo level. i just created a new third person shooter kit project, and even though the clip is set for 100 , in the demo level it is at 30 and wont change. in your other levels it works normally. So a long time ago when i first started my project(and didn’t have a clue what i was doing), i created a landscape under your demo area in your demo level. I gradually built my level under your demo level so i could fly back and forth and see how you were doing things and gradually deleted pieces of your demo level as i went along. now that level is completely different and your demo area is completely gone. And so it is only the first level in my project that is affected. it works normally on the other levels. So something that keeps the clip at 30 in your demo level is the same for me , but only in that first level, as all my other levels were created new.
It works fine on my side. How’s your setup look like? Is it working fine with setup like on attached picture?
Do you change clip size in character that is placed on level or in BP itself? Because I’ve put character on level and changed it there.
Select it and look for clip size.
though I have another question , I am using a demon type creature , (he was free in the - Community Content, Tools and Tutorials) section of the forums. he came with some AI built in. I reparented him to the third person shooter AI, and mostly it is all good , he chases me and attacks and all, except when I shoot him he stops briefly at each bullet hit. So essentially I can just stand there and shoot him (or even if there are 3 say) , I can always shoot the lead one and keep them at bay until they die because they keep stopping. I tried to remove hit reactions but it didn’t make a difference. Is there anything I can do so they will keep coming at me when they get hit ? and not pause? It makes them kind of useless or redundant this way.
I’ve discovered that it’s a bug. I will fix it in next patch.
Looks like everytime when AI get hit, it goes to alarm mode and stops movement.
For current workaround, unpin node StopMovementImmediately in combat graph in AI BP.
Thank you for reporting that.
Some progress regarding Paragon mesh and animation extending. This time I added turns.