Third Person Shooter Kit 2.2 - Motion Matching, Metahuman, Cover system, Human AI, QTE & new stuff is coming!

It works fine on my side. How’s your setup look like? Is it working fine with setup like on attached picture?
Do you change clip size in character that is placed on level or in BP itself? Because I’ve put character on level and changed it there.
Select it and look for clip size.

I’ve discovered that it’s a bug. I will fix it in next patch.
Looks like everytime when AI get hit, it goes to alarm mode and stops movement.
For current workaround, unpin node StopMovementImmediately in combat graph in AI BP.
Thank you for reporting that.

Some progress regarding Paragon mesh and animation extending. This time I added turns.