Thank you for your answer.
Here’s the nodes I’ve used for testing the method:
(Trace from camera manager view) → (Location can’t be 0;0;0) → (Rotate Camera 2 [Camera Boom 2] to face hit location) → (Switch by activating/deactivating)
An undesired outcome is the “Camera Orbit” ,as I’ll call it, gets skewed
Is there a way to rotate the camera and preserve/adapt the camera boom with it?