I am VERY interested. However, I have started my project in C++ and not blueprints following a course on Udemy. However, this is the exact type of movement and camera control I will want in my own game. I want to try and keep using C++ instead of blueprints simply because I’m more familiar with code than flow charts.
Any chance there is a tutorial out there for doing this same thing in C++ with UE5.4 Enhance Input Component? Because I cannot find any. :
You’d think with as big and powerful as the Unreal Engine is, this would be a standard feature you could ‘enable or disable’. Or at least alter the movement of the camera or springarm. :\