Third person aiming issues

No problem, I’m pleased it worked! As for the second issue, having never tried myself I’m not too sure… if I were to hazard a guess, though, I’d look into the clamp option. You can find a similar problem here:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/36802-limiting-camera-rotation

It should do what you want it to, more or less.