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Not happening natively. UE4 C++ is simple once you get the hang of it.
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I honestly have no idea what this means.
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If you turn down the viewport quality it runs quite good on low end devices in my experience. Still, there’s only so muh thay can be done.
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I had this issue when the derived data cache was being inaccessible. You should ask about that on the answerhub.
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What? UMG has all your standard widgets, you can build anything with it.
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You want to decrease the load time BY 5 seconds or TO 5 seconds? The latter will never happen for starters, but in any case load times depend on your project. Besides, Unity’s load time was ages long on medium sized projects too.