Things that would make me switch to Unreal from Unity

  1. Anything that ends with “once you get the hang of it” is not a good user experience. :wink: You sould be able to double click an empty blueprint and enter some scripts into it. Can you do this?
  2. They said that in the future only bits of Unreal that you need will be compiled into your project so the file sizes will be smaller.
  3. I’m sure there’s more that can be done. Maybe not use the GPU to render the chrome/menus etc.
  4. It always seems to lake long to compile a single shader. Why does it take so long? CPUs can process millions of instructions a second?
  5. I just mean the size/translate/arrow widget. It doesn’t look nice to me. That’s just my opinion. I prefer the one in Unity. I don’t like the chequered pattern on selected items.