Okay, I adjusted the code a little bit as the damage wasn’t apply to the enemies with the apply damage node so I switched the apply damage node to an apply point damage node which not causes the enemies to take damage. My previous problem still exist but now it be as too frequest as there is a chance of the projectile spawning through the status component that I created as well as a chance of the enemy getting shocked upon damage. My original concerns still remain the same as I would love to solve the loop issue that I’m currently facing with the enemies, as well as the projectile spawn rotations. With the damage fixed…the status effect is a bit overpowered .
Any extra pointers in solving my issue would be greatly appreciated.