Hello Rickdev,
sorry for the late-ish response.
Yes, the example helped me get a better gasp of what I was trying to do and I did re-worked the code as well as tried to merge the two together. The problem no longer exist and I’ve mentioned what I’m encountering at the moment in the comment above. The new code is also in the comment and I would appreciate it very much if you can take a brief look of the coding.
It works very similarly to the example but I think made a miscalculation somewhere as the projectile sometimes keep hitting one target when it can’t find any nearby so I’ll keep playing around with it till I get my desired result. I believe the chain count might be the problem but I’m not to sure. I’ll check it later as I’m very exhausted at the moment.
{This issue was fix later by containing the projectile into a separate actor so it can act independantly, before all my code was in one and that was causing the projectile to act goofy in game.}
Thank you all very much for your assistance!!