Origin rebasing is being added to multiplayer for 4.14, but it’s only clientside as far as I’m aware.
Might need to do some testing to know for sure, but as long as you keep the project from using physics, use clientside hit detection, and stuff like that, you could theoretically use MP origin rebasing for a larger world. Not sure about what “super large-world” implies though, that’s probably fairly large and might start causing problems elsewhere.