I like the new features and the template, but using NavigateTo
keeps killing my verse async code and timer devices. It must not happen most of the time, but over the course of a round it always happens.
As someone making educational content for UEFN, thanks for sharing this. It is critical to see this perspective.
I enjoy the reverse engineer approach but I understand many do not. Your comments stand as a reminder that clear and concise instructions are essential to help build foundations.
Hello LoPing, thanks again for all the great info on the AI Patrol Path Node issues, it really helps a lot on narrowing down the problem.
I’ve reproduced the collision issue and would look into the fix with the team, much appreciated!
Thanks again for your feedback and it’s really great to learn from different perspectives. I’ve shared this feedback to the team and we will be improving our templates and tutorials to build a clear and clean instructions for our future works.
Hello Lucas, thanks for reaching out about the NavigateTo
issue.
We haven’t received similar reports on this before, is it possible to share any further information about the problem you’ve hit on the NavigateTo
usage, so that we can get a better idea about what’s the cause of it?
Hi Tasty Snak,
You can use the AI Navigation Modification device to modify Navigation Mesh zone (official documentation is still in the works at this time, but the device is available).
Also, if a Guard tries to walk through a wall, it means that the Navigation Mesh for this prop is not getting generated or doesn’t alter existing Navigation Mesh with a particular Navigation Mesh Area.
You can toggle the Navigation Mesh visualization in the My Island - Debug tab to verify the Navigation Mesh.
Cheers!
That looks the same as using a blocking device and “AddToIgnoreList(Agent)”-ing for all the players. That should be a little more convenient. Sometimes just blocking the AI keeps them from doing something too stupid (like jumping off of cliffs).
I tried to find the code for it in ‘Fortnite.digest.verse’ to see what all it could do, but could not find it (though I can see it and use it from the editor).
Thanks GU111AUME! I’ll revisit it and take another look.