Looks like part of it was a path related issue. I guess some one at Epic renamed the asset
CP_VerseCommander_Floor_01_Asset to CP_VerseCommander_Floor_01?
But I had to remove these brackets from MI_CP_VerseCommander_CharacterArrow_01
So the two lines of code for me are now setup like this:
ForwardArrow.SetMesh(VerseCommander.Meshes.CP_VerseCommander_Floor_01) ForwardArrow.SetMaterial(VerseCommander.Materials.MI_CP_VerseCommander_CharacterArrow_01)
No more verse build errors, but then I hit issues with the VerseCommanderCharacter.
I got errors because it was missing an NPC Behavior script
The template project was finally built without errors after giving it the verse_commander_character NPC Behavior Script.
But sadly, after launching the session I could not interact with the PlayVerseCommanderButton.
This was after ensuring I added the gameplay tag.
This template is unfortunately not working in the latest version of UEFN