Blueprint has a node, same name, works exactly the same lake this in C++.
Example:
if (!IsValid(Controller))
{
return false;
}
The controller es a pointer for example… you must check all variales pass as references.
Blueprint has a node, same name, works exactly the same lake this in C++.
Example:
if (!IsValid(Controller))
{
return false;
}
The controller es a pointer for example… you must check all variales pass as references.