I learnt a lot more about UE4, which was my main goal, and I had a lot of fun doing it. The character animation system in Unreal is just amazing, and I finally got around to playing with Cascade (GPU blood splatter!). The game was done entirely in Blueprints, no C++.
I’m more or less happy with how my game came out, considering it was done in 72 hours. I have a whole feature list that’s only half crossed off, but at least I have something complete, albeit flawed. I think the core mechanic is fun though, and that’s what’s important to me. There’s some key things missing, such as a health meter, so you can’t see how much health you have left. The bullet time power is currently unlimited, which is also a bit of a problem. There’s also no way to get more health, which makes it pretty hard to last more than 10-15 seconds each round. There’s also no score, the game doesn’t keep track of how many enemies you’ve killed.
I plan to continue to work on it, polish it up, and try to expand it into a full game. I would love to hear any feedback people have on it.