The sound is always playing near me

Hey, not sure if you’ve fixed it or not but here’s what is happening (kinda):

Edit in

If you add “Attenuation Settings” inside the Audio (you double click to open it to check if you have any or not and that’s also where you can add one), the sound won’t be playing everywhere anymore.

To add Attenuation Settings, you must create one. Go to Content Folder → (Right Mouse Click) search for Audio → Attenuation Settings

Experiment with these settings, they will basically allow you to expand within a certain area where the sound will either play or not play, or even start fading.

It’s great! I highly recommend it.

Usually, when we play a sound, it comes with no “Attenuation Settings” and if you, for example, try spawning a sound directly on a world, whenever you start playing you will notice that whatever sound you placed there will immediately play, and at full volume even if you’re far away!

That is because of the “Attenuation Settings”. If there aren’t any, the engine does NOT consider that to be local, so to speak, and it will play for… the entire world!

The rest of the explanation is still helpful, so I’ll leave it here.

Edit Out.

  1. The montage plays inherently to your Character Skeleton Mesh, so any sound that is played from an Anim Notify will only play on you (and effects as well). That is, the sound on top of your character no matter where you are, because the sound is basically “spawning” on your Skeletal Mesh. The problem is the attenuation settings.

1.1 In this case, since you’re trying to spawn a Sound on the monster, Anim Notify sounds are weird. They play on 2D, meaning that will always play for the character, regardless of where the sound is coming from. If you want something more local, I suggest you use something different.

  1. If you desire for a sound of a monster to ocurr, then you must use “Spawn Sound at Location” or something similar (I use this one a lot), and then get “Actor Location” from that monster and attach the output of it into the “Spawn Sound at Location” node.

If you bring up the node (of the sound), you will easily understand it. It’s rather intuitive.

Cheers.