The size of the custom skin spawned by the NPC spawner does not change

What I want to achieve:
I want to change the size of the custom NPC.

Problem:
Even though I change the size of the skeletal mesh component in the character blueprint defined by the Cosmetic Modifier of the NPCCharacter using Transform, the size of the character spawned by the NPC spawner does not change.

2 Likes

You need to change it at import/export time, but good luck with the PhysicsAsset asset afterwards, I didn’t manage to make it work properly myself

1 Like