I’ve been planning on doing this for a while. All started when I was following the AI tutorials, I had a Hotel like system set up. 4 Random AI’s would spawn, with a “family tree” (parents/kids, or 4 friends, 2 couples) and would move through a basic level to a door that was assigned to them when they approached the box (front desk). That went the way of the dodo with all my 3d files following a friendly virus forced a reformat.
However update.
I’ve had to go back and rework some of the blueprints due to a problem while creating the floor/foundation creation system. My initial thought process/plan failed terribly (please bear in mind I’m not programming expert or unreal guru, this is something I’ve got my teeth into and am actively pushing myself to complete). Hence its going to be blueprints only, which everyone can insult, praise, question and/or learn from when I start throwing some picture back on here again.
My current system which just needs a drag box trace (**** you half size) implemented will also hopefully enable using the same system/actor to create floors and roofs. Plus with the system it should be possible to create as many floors as need be by just increasing height in Z.
The wall system is currently in pieces (although far easier to add back in), it will however have a significant upgrade as I’ve learnt quite a bit from all the forloops, array creations and casting I’ve had to do in the last 4 days. I also plan on filling in the end gaps which are frustrating (you can just see them in the video). Door has been implemented although its just the opening. Discovered that if there’s a hole you don’t get a hit (silly me) so I’m having to create lots of new hit traces channels.