Ah thankyou, thought it might have been something simple.
The walls are all actors (probably not the best way of doing it), considering how many actors your likely have for a full building. However that way each “wall” stores it own properties (material/paint/wallpaper, which decorations or lights etc and what window or door they have).
If people want screenshots of the blueprints I’ll happily put them up, I’m planning on just releasing it all for free if I can get done what I’m planning.
- Wall, door, window. All doors will be interactive by the ai, open, close, locked.
- Painting, colour walls. Trying to set them up with material id’s so you can paint the wall on the inside different from outside. Possibly the whole room, haven’t even thought that far ahead yet.
- Building on different floors, not sure how to trace that yet, possible have to trace for hit at certain z values.
- Larger playing area and movable camera.
- Did have random terrain with terraforming, but it was awful and collision was impossible.