`.; THE SHiNE PROJECT ! ;.`

HI THERE ! Obrigado pelo comentario !

WE BASICALLY USE EVERYTHING THERE IS ! Of Course with a Heavy optimization pipeline …

For Example : from 3dsmax to Zbrush to houdini To Acropora to Incendia to Groome To All in Betwen …

In the Game Development production PIPELINE : BAsicaly Automatical Retopology from Voxels to Quads to Heavy Splatmapping with GrouNDWiz And Vray to richDirt in max to AutoUvs with Flatiron to AutoInstances Placement with Forest pack Instances that Are brought into the Game Engine by fbx Instances … Heavy Lods Made with Zbrush … baking Made in 3Dcoat …

The “game” ScreenShots are from CRYENGINE/S2ENGINE … UNITY Engine was not giving us a Good time at all for lack of 64bits lol …

But as far as Things go We are going to Discard CRY/S2Engine Combo And Develop both our Levels for UNITY5 and UNREAL4 At the Same time …


Less or more Could be Said that WE ARE ARTISTS and MERCHANTS Most of all …

We run a OPEN SOURCE / BUT ALSO COMMERCIAL Project …

That is : We Pay the Open Project Expenses By Selling All our Game Assets in production.
Wich we expect to Do both Same time at Unity And EPIC Assets Stores in the NEar future …

SO YEAH WE GOT A LOT OF GROUND TO COVER ! WITH UNREAL 4 ESPECIALLY … To Translate some reaalY GIGANTIC MAssive High Polys Levels …

Wich Would not be Possible Without this Next Gen of Unity5 and UNREAL 4 Game Engines …

The Same About The Characters We will try to Develop …

__
THANKS FOR THE AWSOME INTEREST ! Our very Best Regards !

PS: HEY ! Get a Deviantart Account at Join up at our community at /gallery …
Which is Our Central hub in Web for SHowcase and Contacts …
We Have Nearly 2000 Soul Brothers Supporting our production there !

Thanks for being around !

http://s24.postimg.org/gw6prqtx1/the_faoron_wars_at_eran_wars_by_soulsshine_d65vj.jpg