I was designing a level yesterday.
I was generating static meshes with geometry script.
So I spent like several hours doing this yesterday.
This was basically my entire workflow yesterday.
1-Generate Mesh
2-Remplace Actor
3-Duplicate Mesh
4-Move Mesh
5-Change Materials
On several occasions the static mesh became invisible. Not always, it only happened four or five times. But enough times it happens to know something isn’t right.
Basically, I was all the time selecting and duplicating meshes.
Alt+Left Click+Gizmo moving.
I remember at least two occasions where the mesh disappeared when doing “UNDO”
CTRL+Z (Just the mesh that was selected).
The mesh becomes invisible and there is no way to make it visible again.
The only thing that remains visible is the gizmo. It can be found in Outliner. If you click on it, the camera takes you to where the mesh is.
I don’t know about PIE. I only worked with the editor yesterday.
I only tried it in LIT mode… I didn’t think about putting any other rendering mode.
But the mesh definitely exists and has collisions.
The navigation mesh is also generated on top of the mesh. So the mesh is actually there. Just it’s not visible.
Not as far as I know.
If that happens, should I get a popup? Or a message in the log?
I’m not using any textures anyway… All the materials are pure colors.
Anyway, the next time this happens, I’ll record a video and post it here. And I’ll check the log for any warnings and I will see other rendering modes.
I will let you know.
Thank you so much @SupportiveEntity
