OK you are probably suggesting something like:
UCLASS()
class THEMIR_API UWeaponModule :
public UObject {
GENERATED_BODY()
public:
UWeaponModule(){
isBurst = false;
damage = 100.0f;
getMuzzleEffectPath = "/Game/Assets/Particles/Impacts/Particles/P_MuzzleSimple.P_MuzzleSimple";
}
. . . .
. . . .
. . . .
. . . .
};
sounds definitely better than what I’ve written. Thanks!