The right way to dynamically update a texture.

Oh so do that! Thats it right there FTextureRenderTarget2DResource was what I was looking for. The UpdateResource() shows exactly what it does in the back end… as long as the video card supports write-to-texture atleast. My biggest problem was finding the right object that did what I wanted and I was afraid I was going to have to make it myself:P

Love that video of that plug in btw, really awesome. Its kind of making me want to get the VNC client protocol and make a virtual data-center. How did you handle the threading for it? That is did you have to do anything special to make sure the web browser/FCanvas wouldn’t choke the engine if webkit crashed? I really need to look into how threading works in here. Again, only spent like a few days on this vs the 50+ hours on the Doom 3 source when it came out.

Sigh. If anything this is giving me a reason to shell out the grand form visual studio 2013.

One quick question, is there a way you can take control of the keyboard easily? Right now when I “aim” at a box, I save the old key map and change them all out in this very long copy and paste function since I was lazy. I ask because I bet your doing the same thing on your plugin. Thanks alot:)