I love what you’ve made so far. SUPER impressed. This is big inspiration for me and the type of games I’m making. Can’t wait to see where it gets and the progress along the way. Would love to playtest.
Thank you!! also, Im glad this project got you inspired! Eager to see what you make!
- Mini Update: Trailer 20% done. I might publish some behind scenes of it in case anyone is curious!
Hey, any updates on the map progress? Great work, excited to play!
sorry for the late response, it didnt notify me. Yes! Great news actually, the entire animation of the trailer is finished, Im just working on the sound and it would be it, so probably 3 to 5 days more (I want to build up a little hype on X if possible)
Ahomi, how do you do to have super lighting for Ps4 and Xbox one people? I have maps that unfortunately Dx11 people can’t play it because everything is moved by lumens and it’s really not nice because I leave people unable to enjoy.
I could really use your help and I would appreciate it infinitely.
theres around 4 ways to do that, the deciding factor will be what you want to sacrifice.
- If you prefer to sacrifice fps, then you can just imitate lumen with basics, which you can do so with a basic lightning setup.
- If you prefer to spend memory then you can do so by setting up different lights for each scalability (although the dominant will be global ilumination, making PC users prone to bad lightning profiles cuz of custom graphical settings)
- if you prefer to sacrifice overall quality then you will have to make a lightning setup where shadows are not your main focus, but what reflects light and what doesnt (this applies to non nanite materials)
- lastly you can use all those 3 and mix them by colorgrading and using a little color theory the downside to this is that it will take you tons of iterations, basically try and error but that will consume a ton of time but it will give you the best result
I will see if I get some time to make a video on how that works and show every single one a little more detailed, Im preparing a whole guide with assets too
just a tip(this experiment took me a whole lot of time), on editor this is (Lumen= High, Epic and Cinematic) (No Lumen/Ambient Oclussion= Medium and Low) (PS4 Normal= Medium With shadows on High) (XboxOne Normal= Medium With shadows on medium or high, i dont remember but they draw diferently) one last thing to really see the right image on editor do this-> Set scalability to Epic then lower it to High, for some reason the high profile behaves diferently
Update, Trailer is finished just making sure that the map is ready to be published. I will now post all wips on X and after that will be the trailer on all platforms
see you in a few days (in like 2)
Thanks, I really appreciate your help and hope that if the video comes out it will work for me to improve the quality of my maps.
they shared it!
https://x.com/FNCreate/status/1895565467722621381